After extensive contemplation, I've decided to convert the Onyx to lessen its focus on space combat, and instead will be applying more energy into improving it's simulated dating facilities.
I can't escape the fact that what people really want is a prohibitively expensive, OpenGL rendered front-end to dynamically generated romantic material. I've already begun converting ship models to more appropriate meshes such as hearts, chocolates, flowers and the dreaded “Cupid's Arrow”.
Truly, exciting things are to come. My best estimates expect that I'll be able to do a half release of “Onyx: How are you Feeling Today?” in the next few weeks, and the full release: “Onyx: Why Don't You Ever Just Hold Me?” several weeks after that.